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3D Artist - Characters & Organics

Work closely with level designers, environment artists, animators, and riggers to create realistic, detailed hard-surface assets, lifelike characters, creatures, and organic props tailored for Source Engine. Focus on props, vehicles, architectural elements, and organic assets that align with the mod's artistic direction. Ensure all assets are optimized for Source Engine constraints, including polygon count, LODs, material efficiency, and seamless integration with the engine's skeletal and physics systems, maintaining high-quality visuals.

Personal Information

Availability

Experience & Portfolio

Don't be discouraged if the answer is no, this is more of a nice-to-have.
Please provide links to your portfolio, ArtStation, GitHub, etc.
Other relevant work examples or social media profiles

Additional Questions