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Audio Specialist

Design and implement immersive soundscapes, effects, and ambient audio tailored for Source Engine. Mix, produce, and adjust levels for dialogue and pre-existing musical tracks to ensure clarity and consistency within the game. Collaborate with level designers to integrate sounds correctly using Hammer's I/O system, aligning audio with key gameplay moments. Optimize audio files for performance while maintaining high-quality output. Experience with Source tools like the soundscapes file system is a plus.

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Availability

Experience & Portfolio

Don't be discouraged if the answer is no, this is more of a nice-to-have.
Please provide links to your portfolio, ArtStation, GitHub, etc.
Other relevant work examples or social media profiles

Additional Questions